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C/C++ Reference
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Send data asynchronously to a client. More...
#include <HttpAsynchResp.h>


Public Member Functions | |
| HttpAsynchResp (char *buf, int size, HttpRequest *req) | |
| Initiate a HttpAsynchResp from a HttpRequest object. | |
| HttpAsynchResp (char *buf, int size, HttpConnection *con) | |
| Initiate a HttpAsynchResp from a HttpConnection object. | |
| bool | isValid () |
| Returns true if the HttpConnection object is valid -- i.e., if the socket connection is alive. | |
| void | asynchThreadMode () |
| Set in asynchronous thread mode so you can call the methods in this class without having to lock the dispatcher mutex. | |
| ~HttpAsynchResp () | |
| Calls method close. | |
| void | close () |
| Flushes the response, if any, and checks the connection object: A valid and persistent HTTP 1.1 socket connection object is moved back into the Web-server's HTTP 1.1 HttpConnection pool such that the connection can be recycled. | |
| ThreadMutex * | getMutex () |
| Get the dispatcher lock. | |
| int | setConClose () |
| Close connection when the HttpAsynchResp object is done. | |
| int | setLingeringClose () |
| Used if a resource must close an active HttpAsynchReq and data is pending. | |
| int | setStatus (int statusCode, const char *protocol=0) |
| Set the response status code. | |
| int | setHeader (const char *name, const char *value) |
| Sets a HTTP response header with the given name and value. | |
| int | sendData (const void *data, int pktSize, int chunkSize) |
| Send data of known size to client. | |
| int | sendNextChunk (const void *data, int chunkSize) |
| Send next chunk if not all data was sent with sendData. | |
| BufPrint * | getWriter () |
| BufPrint is used when sending data of unknown length. | |
Send data asynchronously to a client.
Please see the HTTP protocol stack for an introduction to the HttpAsynchResp class.
You must lock the dispatcher prior to calling any methods in the HttpAsynchResp class unless the object is used from within a Barracuda event callback or you have called method HttpAsynchResp::asynchThreadMode. See using multiple threads in the Barracuda introduction for more information on protecting the Barracuda code.
There is one exception to the above. You can call method HttpAsynchResp::getMutex without locking the dispatcher first. You cannot lock the dispatcher unless you first have a reference to the dispatcher object.
example code
while(sendData) { ThreadLock(myAsynchResp->getMutex()); myAsynchResp->getWriter()->printf("Hi client"); }
Certain restrictions apply to how you can use this object. This is, after all, a lightweight version of HttpResponse. The HttpAsynchResp object does not have large buffers for storing out data. Thus, the methods must be called in the following order:
Calling methods setConClose, setStatus, and setHeader are optional.
Calling method setHeader implicitly calls method setStatus with status code 200 unless you already called setStatus.
Sending data using method sendData or the methods in BufPrint flushes the HTTP header. Thus, you cannot call method setHeader after the HTTP header is flushed.
You must use one of BufPrint or ( HttpAsynchResp::sendData [ & HttpAsynchResp::sendNextChunk ] ) when sending response data.